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All contents on this page are copyright © 2000 by Tilo Christ. All rights reserved.
This page was last rebuilt on December 17 2000 .

FAQ

I am new to developing (PalmPilot) games, are there any introductory materials?

Palm has published a paper on the web, called "Introduction to PalmPilot Games". It is located at http://oasis.palm.com/dev/kb/papers/1148.cfm. All of the techniques which are discussed in this paper have been implemented in Razor!.
A plethora of general information about game development is available from Gamasutra (http://www.gamasutra.com). You might want to look at the older articles from the 2D arcade games period, instead of looking at the latest tricks for Direct3D and OpenGL development.

I think C++ is a bad choice for game development, where resources are scarce!

This opinion is being repeated in various places, and I'd like to address it. C++ does lead to bloated programs if you make use of all language features. But if you turn off the few features which are responsible for hogging most of the resources you end up with very lean and mean code. For this very reason, Razor! does not use exceptions and RTTI, and it makes very careful use of polymorphism.